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106
NATO SOFTWARE ENGINEERING CONFERENCE 1968
9. Working Papers
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COMPLEXITY CONTROLLED BY HIERARCHICAL ORDERING OF FUNCTION AND VARIABILITY
by
Edsger W. Dijkstra
Reviewing recent experiences gained during the design and construction of a multiprogramming system I find myself torn between two apparently conflicting conclusions. Confining myself to the difficulties more or less mastered I feel that such a job is (or at least should be) rather easy; turning my attention to the remaining problems such a job strikes me as cruelly difficult. The difficulties that have been overcome reasonably well are related to the reliability and the producibility of the system, the unsolved problems are related to the sequencing of the decisions in the design process itself.
I shall mainly describe where we feel that we have been successful. This choice has not been motivated by reasons of advertisement for one’s own achievements; it is more that a good knowledge of what — and what little! — we can do successfully, seems a safe starting point for further efforts, safer at least than starting with a long list of requirements without a careful analysis whether these requirements are compatible with each other.
Basic software such as an operating system is regarded as an integral part of the machine, in other words: it is its function to transform a (for its user or for its manager) less attractive machine (or class of machines) into a more attractive one. If this transformation is a trivial one, the problem is solved; if not, I see only one way out of it, viz. ‘Divide and Rule’, i.e. effectuate the transformation of the given machine into the desired one in a modest number of steps, each of them (hopefully!) trivial. As far as the applicability of this dissection technique is concerned the construction of an operating system is not very much different from any other large programming effort.
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The situation shows resemblance to the organization of a subroutine library in which each subroutine can be considered as being of a certain ‘height’, given according to the following rule: a subroutine that does not call any other subroutine is of height 0, a subroutine calling one or more other subroutines is of height one higher than that of the highest height among the ones called by it. Such a rule divides a library into a hierarchical set of layers. The similarity is given by the consideration that loading the subroutines of layer 0 can be regarded as a transformation of the given machine into one that is more attractive for the formulation of the subroutines of layer 1.
Similarly the software of our multiprogramming system can be regarded as structured in layers. We conceive an ordered sequence of machines: A[0], A[1], ... A[n], where A[0] is the given hardware machine and where the software of layer i transforms machine A[i] into A[i+1]. The software of layer i is defined in terms of machine A[i], it is to be executed by machine A[i], the software of layer i uses machine A[i] to make machine A[i+1].
Compared with the library organization there are some marked differences. In the system the ‘Units of dissection’ are no longer restricted to subroutines, but this is a minor difference compared with the next one. Adding a subroutine of height 0 to the library is often regarded as an extension of the primitive repertoire which from then onwards is at the programmer’s disposal. The fact that, when the subroutine is used, storage space and processor time have been traded for the new primitive can often be ignored, viz. as long as the store is large enough and the machine is fast enough. Consequently the new library subroutine is regarded as a pure extension. One of the main functions of an operating system, however, happens to be resource allocation, i.e. the software of layer i will use some of the resources of machine A[i] to provide resources for machine A[i+1]: in machine A[i+1] and higher these used resources of machine A[i] must be regarded as no longer there! The explicit introduction (and functional description!) of the intermediate machines A[1] through A[n-1] has been more than more word-play: it has safeguarded us against much confusion as is usually generated by a set of tacit assumptions. Phrasing the structure of our total task as the design of an ordered sequence of machines provided us with a useful framework in marking the successive stages of design and production of the system.